The global toys market is expected to reach USD 530.04 billion by 2033, at a CAGR of 6.5% from 2024 to 2033. The worldwide increase of the recognition toys is getting is a crucial factor driving the toys market. Nowadays, technological integration into toys is happening, which makes these toys look very attractive. With the help of technologies like augmented reality (AR) and virtual reality (VR), children's playtime can be made very enjoyable, and they can also be made aware of and use technology. This will lead to growth in the market. At the same time, children can also be taught using educational toys. Many things can be taught to children through play.
Toys have been out for a long time. They progressed from solid wood toys to more exciting and complex toys. Toys keep kids entertained, so the toy and game industry has always been famous. As long as newborns are born into the world, there will be an inherent requirement in the global market. Toys have long been in trend, and children still request their parents to buy them toys. Kids play with toys to discover their identities and strengthen their bodies, learn causality, browse connections and skills that they will need as grownups. Every year, children of various ages buy toys, ranging from newborns to toddlers. Children and young adults are seeing a diversity of their fun activities as technology advances. In order to provide new, useful toys to children, the smart toys market is constantly investing in technology and combining different genres. Toys are of every kind, from wooden toys to plastic toys to soft toys. To keep every kid and child entertained, the toy industry is coming up with new ideas and new products every day. Toy companies, for example, create a secure, easy-to-play, and colorful toys for infants that will not endanger them. Producers consider introducing educational toys that aid in the development of key skills for growing children aged 6 to 10. The smart toys market is expanding due to the growth of movies and television, as the demand for imaginary characters among kids is increasing, and this will have an impression on the psyche of both adults and children in the global market. Toys play a very important role in the development of children. Toys help develop children's cognitive and motor skills. This leads to complete development of children and also increases their thinking ability, along with this, some toys also help in making them physically strong.
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The growing recognition of the mental skills of certain play activities of children is one of the main drivers of smart toys market growth. Parents are getting creative with unorthodox parental involvement these days. Purchasing toys and games to aid a child's growth and development is prevalent among family members. Parents want their children to play and learn at the same time and stay active. As a result, they purchase toys that have educational and learning effects on children. As a result, the trend of buying multi-benefit toys for children is a significant contributor to the development of the smart toys market revenue. Moreover, the increase in demand for strategic objectives and educational toys among children boosts the need of the smart toys market.
Another driving factor for the smart toys market is the colorful toy items for pre-school kids. Nowadays, parents of pre-school kids are more driven to learn new things outside the classroom. They believe in learning through educational games. This is driving the market for educational games towards growth.
The volatility in exchange costs and rising prices today are significant restraints for the toys sector. Even though people's disposable cash has increased beyond a certain point, they are still reluctant to spend a lot of money on toys and games. Changes in exchange rates are also inconvenient for people, causing them to avoid buying and postpone purchasing decisions.
Nowadays there has been rise in fake items which looks the same as the original item, which is hampering the growth of the smart toys market. Consumers are finding it hard to differentiate between the original and the fake item which is leading to hampering the brand loyalty.
These days the Millennial generation is looking forward to reliving the era of the 90s, which will remind them of their childhood. So this newfound fascination of millennials to bring back memories of their childhood puts forward an opportunity for the smart toys market. People these days are looking for nostalgia and old-school toys, which are better versions of the older ones. This covid 19 has helped make opportunities for people to move towards old-school toys and spend their time with family members. Therefore, the smart toys market has an open opportunity to develop business ideas such as the production of merchandise collectibles and old-school and nostalgic games in the future.
Nowadays, kids prefer online video games on mobile phones, tablets, or computers. Every child is moving towards online video games, so gaming and toys have moved towards the digital platform. And as the video gaming sector grows, the smart toys market faces the loss of some consumers.
Covid 19 has been a significant challenge for the smart toys market, as the supply chain got disrupted and strict government rules were imposed on the public like social distancing, and there was a constant lockdown across the world. Offline retail stores had to close down their operations, which stood out as a significant challenge for the smart toys market. This coronavirus remains to be highly uncertain.
The global toys market has been segmented based on product type, distribution channel, and region.
The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America region emerged as the largest market for the global toys market with a 38.1% share of the market revenue in 2023.
North America region Toys Market Share in 2023 - 38.1%
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The key players are now concentrating on implementing strategies such as adopting new technology, product innovations, mergers & acquisitions, joint venture, alliances, and partnerships to improve their market position in the global toys industry.
Target formed a strategic partnership with the luxury toy retailer FAO Schwarz for the holiday season. To bridge items with the customer base, the two companies partnered on a 70-piece toy chest that was encouraged in-store. The line was available at FAO Schwarz's Headquarters in New York city, along with over 300 of Target's unique brands, such as Cat & Jack children's clothing and Pillowfort home catalogs.
The Lego system implemented a sailboat excursion set as a giveaway item for its Lego VIP participants, and recent gifting trends among the world's population will boost product consumption levels, In August 2021.
Report Description:
As per The Brainy Insights, the size of the toys market was valued at USD 282.36 Billion in 2023 to USD 530.04 Billion by 2033.
Global Toys market is growing at a CAGR of 6.5% during the forecast period 2024-2033.
North America region emerged as the largest market for the toys.
The market's growth will be influenced by the increase in recognition of the benefits of health and rise in educational games
Fluctuating exchange rates and rise in fake items could hamper the market growth.
The new generation will provide huge opportunities to the market.
Key players are Lego Group, Mattel, Inc., Hasbro Inc., Moose Enterprise Holdings Pvt Ltd, Simba-Dickie Group, Bandai Namco Holdings Inc., and Zuru Ltd.
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Product Type
4.3.2. Market Attractiveness Analysis By Distribution channel
4.3.3. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Increase in recognition of the benefits of health
5.2.2. Rise in educational games
5.3. Restraints
5.3.1. Fluctuating exchange rates
5.3.2. Rise in fake items
5.4. Opportunities
5.4.1. The new generation
5.5. Challenges
5.5.1. Limited access to the internet
5.5.2. Covid-19
6. Global Toys Market Analysis and Forecast, By Product Type
6.1. Segment Overview
6.2. Action Figures
6.3. Building Sets
6.4. Dolls
6.5. Games/Puzzles
6.6. Sports & Outdoor Toys
6.7. Plush
7. Global Toys Market Analysis and Forecast, By Distribution Channel
7.1. Segment Overview
7.2. Offline Channels (Hypermarket/Supermarket, Specialty Stores, Departmental Stores)
7.3. Online Channels
8. Global Toys Market Analysis and Forecast, By Regional Analysis
8.1. Segment Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.2.3. Mexico
8.3. Europe
8.3.1. Germany
8.3.2. France
8.3.3. U.K.
8.3.4. Italy
8.3.5. Spain
8.4. Asia-Pacific
8.4.1. Japan
8.4.2. China
8.4.3. India
8.5. South America
8.5.1. Brazil
8.6. Middle East and Africa
8.6.1. UAE
8.6.2. South Africa
9. Global Toys Market-Competitive Landscape
9.1. Overview
9.2. Market Share of Key Players in the Toys Market
9.2.1. Global Company Market Share
9.2.2. North America Company Market Share
9.2.3. Europe Company Market Share
9.2.4. APAC Company Market Share
9.3. Competitive Situations and Trends
9.3.1. Product Launches and Developments
9.3.2. Partnerships, Collaborations, and Agreements
9.3.3. Mergers & Acquisitions
9.3.4. Expansions
10. Company Profiles
10.1. Lego Group
10.1.1. Business Overview
10.1.2. Company Snapshot
10.1.3. Company Market Share Analysis
10.1.4. Company Component Portfolio
10.1.5. Recent Developments
10.1.6. SWOT Analysis
10.2. Mattel, Inc
10.2.1. Business Overview
10.2.2. Company Snapshot
10.2.3. Company Market Share Analysis
10.2.4. Company Component Portfolio
10.2.5. Recent Developments
10.2.6. SWOT Analysis
10.3. Hasbro Inc.
10.3.1. Business Overview
10.3.2. Company Snapshot
10.3.3. Company Market Share Analysis
10.3.4. Company Component Portfolio
10.3.5. Recent Developments
10.3.6. SWOT Analysis
10.4. Moose Enterprise Holdings Pvt Ltd
10.4.1. Business Overview
10.4.2. Company Snapshot
10.4.3. Company Market Share Analysis
10.4.4. Company Component Portfolio
10.4.5. Recent Developments
10.4.6. SWOT Analysis
10.5. Simba-Dickie Group
10.5.1. Business Overview
10.5.2. Company Snapshot
10.5.3. Company Market Share Analysis
10.5.4. Company Component Portfolio
10.5.5. Recent Developments
10.5.6. SWOT Analysis
10.6. Bandai Namco Holdings Inc.
10.6.1. Business Overview
10.6.2. Company Snapshot
10.6.3. Company Market Share Analysis
10.6.4. Company Component Portfolio
10.6.5. Recent Developments
10.6.6. SWOT Analysis
10.7. Zuru Ltd
10.7.1. Business Overview
10.7.2. Company Snapshot
10.7.3. Company Market Share Analysis
10.7.4. Company Component Portfolio
10.7.5. Recent Developments
10.7.6. SWOT Analysis
List of Table
1. Global Toys Market, By Product Type, 2020-2033(USD Billion)
2. Global Action Figures Toys Market, By Region, 2020-2033(USD Billion)
3. Global Building Sets Toys Market, By Region, 2020-2033(USD Billion)
4. Global Dolls Toys Market, By Region, 2020-2033(USD Billion)
5. Global Games/Puzzles Toys Market, By Region, 2020-2033(USD Billion)
6. Global Sports & Outdoor Toys Market, By Region, 2020-2033(USD Billion)
7. Global Plush Toys Market, By Region, 2020-2033(USD Billion)
8. Global Toys Market, By Distribution Channel, 2020-2033(USD Billion)
9. Global Offline Channels (Hypermarket/Supermarket, Specialty Stores, Departmental Stores) Toys Market, By Region, 2020-2033(USD Billion)
10. Global Online Channels Toys Market, By Region, 2020-2033(USD Billion)
11. Global Toys Market, By Region, 2020-2033(USD Billion)
12. North America Toys Market, By Product Type, 2020-2033(USD Billion)
13. North America Toys Market, By Distribution Channel, 2020-2033(USD Billion)
14. U.S. Toys Market, By Product Type, 2020-2033(USD Billion)
15. U.S. Toys Market, By Distribution Channel, 2020-2033(USD Billion)
16. Canada Toys Market, By Product Type, 2020-2033(USD Billion)
17. Canada Toys Market, By Distribution Channel, 2020-2033(USD Billion)
18. Mexico Toys Market, By Product Type, 2020-2033(USD Billion)
19. Mexico Toys Market, By Distribution Channel, 2020-2033(USD Billion)
20. Europe Toys Market, By Product Type, 2020-2033(USD Billion)
21. Europe Toys Market, By Distribution Channel, 2020-2033(USD Billion)
22. Germany Toys Market, By Product Type, 2020-2033(USD Billion)
23. Germany Toys Market, By Distribution Channel, 2020-2033(USD Billion)
24. France Toys Market, By Product Type, 2020-2033(USD Billion)
25. France Toys Market, By Distribution Channel, 2020-2033(USD Billion)
26. U.K. Toys Market, By Product Type, 2020-2033(USD Billion)
27. U.K. Toys Market, By Distribution Channel, 2020-2033(USD Billion)
28. Italy Toys Market, By Product Type, 2020-2033(USD Billion)
29. Italy Toys Market, By Distribution Channel, 2020-2033(USD Billion)
30. Spain Toys Market, By Product Type, 2020-2033(USD Billion)
31. Spain Toys Market, By Distribution Channel, 2020-2033(USD Billion)
32. Asia Pacific Toys Market, By Product Type, 2020-2033(USD Billion)
33. Asia Pacific Toys Market, By Distribution Channel, 2020-2033(USD Billion)
34. Japan Toys Market, By Product Type, 2020-2033(USD Billion)
35. Japan Toys Market, By Distribution Channel, 2020-2033(USD Billion)
36. China Toys Market, By Product Type, 2020-2033(USD Billion)
37. China Toys Market, By Distribution Channel, 2020-2033(USD Billion)
38. India Toys Market, By Product Type, 2020-2033(USD Billion)
39. India Toys Market, By Distribution Channel, 2020-2033(USD Billion)
40. South America Toys Market, By Product Type, 2020-2033(USD Billion)
41. South America Toys Market, By Distribution Channel, 2020-2033(USD Billion)
42. Brazil Toys Market, By Product Type, 2020-2033(USD Billion)
43. Brazil Toys Market, By Distribution Channel, 2020-2033(USD Billion)
44. Middle East and Africa Toys Market, By Product Type, 2020-2033(USD Billion)
45. Middle East and Africa Toys Market, By Distribution Channel, 2020-2033(USD Billion)
46. UAE Toys Market, By Product Type, 2020-2033(USD Billion)
47. UAE Toys Market, By Distribution Channel, 2020-2033(USD Billion)
48. South Africa Toys Market, By Product Type, 2020-2033(USD Billion)
49. South Africa Toys Market, By Distribution Channel, 2020-2033(USD Billion)
List of Figures
1. Global Toys Market Segmentation
2. Toys Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Toys Market Attractiveness Analysis By Product Type
9. Global Toys Market Attractiveness Analysis By Distribution Channel
10. Global Toys Market Attractiveness Analysis By Region
11. Global Toys Market: Dynamics
12. Global Toys Market Share by Product Type (2023 & 2033)
13. Global Toys Market Share by Distribution Channel (2023 & 2033)
14. Global Toys Market Share by Regions (2023 & 2033)
15. Global Toys Market Share by Company (2023)
This study forecasts revenue at global, regional, and country levels from 2020 to 2033. The Brainy Insights has segmented the global toys market based on below mentioned segments:
Global Toys Market by Product Type:
Global Toys Market by Distribution Channel:
Global Toys Market by Region:
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