The global indoor entertainment centre market is expected to reach USD 63.9 billion by 2032, at a CAGR of 10.3% during the forecast period 2023 to 2032. Asia Pacific is expected to grow the fastest during the forecast period.
An indoor entertainment centre is a part of the entertainment industry and is often known as an indoor amusement park. It is a small amusement park oriented towards families with young children. They typically serve sub-regional markets in smaller cities. FECs often have fewer attractions than full-scale amusement parks, are less expensive per person per hour, and are supported by local populations rather than prominent tourist attractions. Even though many chains and franchises are in the sector, most are locally owned and run. With continual technology advancements, indoor entertainment centres are providing customers with a diverse choice of gaming possibilities. New technologies, such as 3D technology & virtual reality gaming, are becoming popular. As a result, the availability of a diverse variety of gaming alternatives will drive the indoor entertainment centres market throughout the forecast period.
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Rising Middle-Class Population- The indoor entertainment centre market has seen a significant increase in demand due to an increasing middle-class population and disposable income, particularly in developed countries. Entertainment centres provide loyalty programs like loyalty points, memberships, rewards points, and so on, enticing visitors to spend their weekends and vacations in these centres, consequently raising demand for worldwide indoor entertainment centres over the forecast period.
High Cost- Due to the indoor entertainment centre's high initial costs, the market growth will restrain. In addition, with the increased initial investment, operators have to raise ticket prices, hindering the market growth.
Technology Advances- As technology advances, entertainment centres introduce different creative gaming alternatives such as indoor cricket, bowling, football, racing, and other games, boosting global demand for indoor entertainment centre markets. Entertainment centres are also famous for celebrating birthdays, events, parties, and other special occasions. People spend their weekends and holidays in such entertainment centres since they have various options for food and beverages, music, and entertainment all under one roof.
Capital Expenditure- Capital expenditure for constructing new entertainment setups is costly, a significant hurdle impeding the growth of the indoor entertainment centres market.
The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America emerged as the largest global indoor entertainment centre market, with a 36.7% market revenue share in 2022.
North America dominates the indoor entertainment centre market with a 36.7% market revenue share in 2022 due to the several key players in this region. Manufacturers are now experimenting with combining VR and AR technology with 3D projection mapping and interactive digital surfaces to provide technologically advanced gaming alternatives that attract people of all ages. Product enhancements and the inclusion of new attractions are projected to grow revenue in the indoor entertainment centre market.
Asia Pacific is expected to witness the fastest growth during the forecast period. Individuals in Asia-Pacific countries such as China, India, and Japan have expanded their potential. This regional market is expected to rise due to a growing middle-class population and increased disposable income.
North America Region Indoor Entertainment Center Market Share in 2022 - 36.7%
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The age segment is divided into age 25+, 9-12 age, 0-8 age, 21-25 age, and 13-19 age. The 21-25 age segment dominated the market, with a market share of around 38.78% in 2022. This segment will grow as more young people with disposable income participate in the numerous leisure activities offered by indoor entertainment centres.
The facility size segment is divided into 1 to 10 acres, Up to 5,000 sq. ft, 10 to 30 acres, 10,001 to 20,000 sq. ft, 5,001 to 10,000 sq. ft, 20,001 to 40,000 sq. ft, and Over 30 acres. The 1 to 10 acres segment dominated the market, with a market share of around 28.98% in 2022. Owing to gaming zones created explicitly for different age groups, families will be able to engage in various activities, increasing demand for sites with more than 10 acres of land. Amusement rides, game areas, dining places, and movie theatres are all part of these indoor entertainment complexes, which offer various services to their customers.
The application segment is divided into AR & VR gaming zones, skill/competition games, arcade studios, and physical play activities. The AR & VR gaming zones segment dominated the market, with a market share of around 34.67% in 2022. Augmented Reality (AR) and Virtual Reality (VR) games are top-rated; thus, players in the indoor entertainment centre market have begun to provide these games. Furthermore, certain game firms are working on various technologies to improve gaming experiences in indoor entertainment centres.
Report Description:
Attribute | Description |
---|---|
Market Size | Revenue (USD Billion) |
Market size value in 2022 | USD 24 billion |
Market size value in 2032 | USD 63.9 billion |
CAGR (2023 to 2032) | 10.3% |
Historical data | 2019-2021 |
Base Year | 2022 |
Forecast | 2023-2032 |
Regional Segments | North America, Asia Pacific, Europe, Latin America, Middle East and Africa |
Segments | Age, Facility Size, Application |
As per The Brainy Insights, the size of the indoor entertainment centre market was valued at USD 24 billion in 2022 to USD 63.9 billion by 2032.
The global indoor entertainment centre market is growing at a CAGR of 10.3 during the forecast period 2023-2032.
North America emerged as the largest indoor entertainment centre market.
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis by Age
4.3.2. Market Attractiveness Analysis by Facility Size
4.3.3. Market Attractiveness Analysis by Application
4.3.4. Market Attractiveness Analysis by Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Rising middle-class population
5.3. Restraints
5.3.1. Lack of awareness
5.4. Opportunities
5.4.1. Technology advances
5.5. Challenges
5.5.1. Capital expenditure
6. Global Indoor Entertainment Center Market Analysis and Forecast, By Age
6.1. Segment Overview
6.2. Age 25+
6.3. 9-12 age
6.4. 0-8 age
6.5. 21-25 age
6.6. 13-19 age
7. Global Indoor Entertainment Center Market Analysis and Forecast, By Facility Size
7.1. Segment Overview
7.2. 1 to 10 acres
7.3. Up to 5,000 sq. ft
7.4. 10 to 30 acres
7.5. 10,001 to 20,000 sq. ft
7.6. 5,001 to 10,000 sq. ft
7.7. 20,001 to 40,000 sq. ft
7.8. Over 30 acres
8. Global Indoor Entertainment Center Market Analysis and Forecast, By Application
8.1. Segment Overview
8.2. AR & VR Gaming Zones
8.3. Skill/Competition Games
8.4. Arcade Studios
8.5. Physical Play Activities
8.6. Others
9. Global Indoor Entertainment Center Market Analysis and Forecast, By Regional Analysis
9.1. Segment Overview
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.2.3. Mexico
9.3. Europe
9.3.1. Germany
9.3.2. France
9.3.3. U.K.
9.3.4. Italy
9.3.5. Spain
9.4. Asia-Pacific
9.4.1. Japan
9.4.2. China
9.4.3. India
9.5. South America
9.5.1. Brazil
9.6. Middle East and Africa
9.6.1. UAE
9.6.2. South Africa
10. Global Indoor Entertainment Center Market-Competitive Landscape
10.1. Overview
10.2. Market Share of Key Players in Global Indoor Entertainment Center Market
10.2.1. Global Company Market Share
10.2.2. North America Company Market Share
10.2.3. Europe Company Market Share
10.2.4. APAC Company Market Share
10.3. Competitive Situations and Trends
10.3.1. Product Launches and Developments
10.3.2. Partnerships, Collaborations, and Agreements
10.3.3. Mergers & Acquisitions
10.3.4. Expansions
11. Company Profiles
11.1. Dave & Buster’s
11.1.1. Business Overview
11.1.2. Company Snapshot
11.1.3. Company Market Share Analysis
11.1.4. Company Product Portfolio
11.1.5. Recent Developments
11.1.6. SWOT Analysis
11.2. LEGOLAND Discovery Center
11.2.1. Business Overview
11.2.2. Company Snapshot
11.2.3. Company Market Share Analysis
11.2.4. Company Product Portfolio
11.2.5. Recent Developments
11.2.6. SWOT Analysis
11.3. CEC Entertainment, Inc.
11.3.1. Business Overview
11.3.2. Company Snapshot
11.3.3. Company Market Share Analysis
11.3.4. Company Product Portfolio
11.3.5. Recent Developments
11.3.6. SWOT Analysis
11.4. KidZania
11.4.1. Business Overview
11.4.2. Company Snapshot
11.4.3. Company Market Share Analysis
11.4.4. Company Product Portfolio
11.4.5. Recent Developments
11.4.6. SWOT Analysis
11.5. Cinergy Entertainment
11.5.1. Business Overview
11.5.2. Company Snapshot
11.5.3. Company Market Share Analysis
11.5.4. Company Product Portfolio
11.5.5. Recent Developments
11.5.6. SWOT Analysis
11.6. The Walt Disney Company
11.6.1. Business Overview
11.6.2. Company Snapshot
11.6.3. Company Market Share Analysis
11.6.4. Company Product Portfolio
11.6.5. Recent Developments
11.6.6. SWOT Analysis
11.7. Scene 75 Entertainment Centers
11.7.1. Business Overview
11.7.2. Company Snapshot
11.7.3. Company Market Share Analysis
11.7.4. Company Product Portfolio
11.7.5. Recent Developments
11.7.6. SWOT Analysis
11.8. Lucky Strike Entertainment
11.8.1. Business Overview
11.8.2. Company Snapshot
11.8.3. Company Market Share Analysis
11.8.4. Company Product Portfolio
11.8.5. Recent Developments
11.8.6. SWOT Analysis
11.9. FunCity
11.9.1. Business Overview
11.9.2. Company Snapshot
11.9.3. Company Market Share Analysis
11.9.4. Company Product Portfolio
11.9.5. Recent Developments
11.9.6. SWOT Analysis
11.10. Smaaash Entertainment Pvt. Ltd.
11.10.1. Business Overview
11.10.2. Company Snapshot
11.10.3. Company Market Share Analysis
11.10.4. Company Product Portfolio
11.10.5. Recent Developments
11.10.6. SWOT Analysis
List of Table
1. Global Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
2. Global Age 25+, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
3. Global 9-12 age, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
4. Global 0-8 age, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
5. Global 21-25 age, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
6. Global 13-19 age, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
7. Global Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
8. Global 1 to 10 acres, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
9. Global Up to 5,000 sq. ft, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
10. Global 10 to 30 acres, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
11. Global 10,001 to 20,000 sq. ft, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
12. Global 5,001 to 10,000 sq. ft, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
13. Global 20,001 to 40,000 sq. ft, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
14. Global Over 30 acres, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
15. Global Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
16. Global AR & VR Gaming Zones, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
17. Global Skill/Competition Games, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
18. Global Arcade Studios, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
19. Global Physical Play Activities, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
20. Global Others, Indoor Entertainment Center Market, By Region, 2019-2032 (USD Billion)
21. North America Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
22. North America Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
23. North America Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
24. U.S. Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
25. U.S. Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
26. U.S. Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
27. Canada Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
28. Canada Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
29. Canada Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
30. Mexico Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
31. Mexico Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
32. Mexico Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
33. Europe Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
34. Europe Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
35. Europe Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
36. Germany Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
37. Germany Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
38. Germany Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
39. France Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
40. France Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
41. France Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
42. U.K. Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
43. U.K. Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
44. U.K. Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
45. Italy Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
46. Italy Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
47. Italy Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
48. Spain Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
49. Spain Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
50. Spain Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
51. Asia Pacific Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
52. Asia Pacific Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
53. Asia Pacific Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
54. Japan Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
55. Japan Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
56. Japan Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
57. China Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
58. China Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
59. China Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
60. India Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
61. India Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
62. India Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
63. South America Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
64. South America Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
65. South America Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
66. Brazil Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
67. Brazil Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
68. Brazil Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
69. Middle East and Africa Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
70. Middle East and Africa Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
71. Middle East and Africa Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
72. UAE Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
73. UAE Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
74. UAE Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
75. South Africa Indoor Entertainment Center Market, By Age, 2019-2032 (USD Billion)
76. South Africa Indoor Entertainment Center Market, By Facility Size, 2019-2032 (USD Billion)
77. South Africa Indoor Entertainment Center Market, By Application, 2019-2032 (USD Billion)
List of Figures
1. Global Indoor Entertainment Center Market Segmentation
2. Global Indoor Entertainment Center Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Indoor Entertainment Center Market Attractiveness Analysis by Age
9. Global Indoor Entertainment Center Market Attractiveness Analysis by Facility Size
10. Global Indoor Entertainment Center Market Attractiveness Analysis by Application
11. Global Indoor Entertainment Center Market Attractiveness Analysis by Region
12. Global Indoor Entertainment Center Market: Dynamics
13. Global Indoor Entertainment Center Market Share by Age (2023 & 2032)
14. Global Indoor Entertainment Center Market Share by Facility Size (2023 & 2032)
15. Global Indoor Entertainment Center Market Share by Application (2023 & 2032)
16. Global Indoor Entertainment Center Market Share by Regions (2023 & 2032)
17. Global Indoor Entertainment Center Market Share by Company (2022)
This study forecasts global, regional, and country revenue from 2019 to 2032. Brainy Insights has segmented the global indoor entertainment center market based on the below-mentioned segments:
Global Indoor Entertainment Center Market By Age:
Global Indoor Entertainment Center Market By Facility Size:
Global Indoor Entertainment Center Market By Application:
Global Indoor Entertainment Center Market By Region:
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The data procurement stage involves in data gathering and collecting through various data sources.
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