The global esports market was valued at USD 2.9 billion in 2023, growing at a CAGR of 25.6% from 2024 to 2033. The market is expected to reach USD 28.3 billion by 2033. Increased live streaming of games, large investments, expanding audience reach, engagement initiatives, and league competitiveness infrastructure drive industry expansion. The market gains from the lucrative opportunities that the growing professionalisation of the sector provides for influencers, gamers, event planners, and game developers.
"eSports" or "IVR" describes a technology that lets users communicate with automated phone systems. It gets phone input and keypad selection tones to respond appropriately to questions via phone, email, fax, callback, and other communication channels. ESports's main goals are interacting with callers, gathering data, and routing incoming calls to the right people. The factors driving market expansion are expanding live streaming of games, large investments, expanding audience reach, engagement initiatives, and league tournament infrastructure. The market benefits from the lucrative prospects that the growing professionalization of the sector offers influencers, gamers, event planners, and game developers. Because of the growing popularity of gaming competitions, one-to-one sponsorships, streaming income, and substantial international prize pools, millennials view esports as a viable professional career option. Schools and institutions have also begun offering esports-specific programmes to produce qualified professionals. The expansion of live game broadcasting and the league tournament infrastructure also influences the market. Furthermore, the global esports market is positively impacted by the advent of Industry 4.0, fast infrastructure development, rapid industrialization, the growth of the end-use industry, and significant investments.
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In January 2022, NVIDIA Reflex provided low latency for seven new titles and a new class of 1440p NVIDIA G-SYNC esports screens. The NVIDIA Reflex, a low-latency ecosystem, has expanded dramatically in the last year due to the growing recognition among players and developers of the need to lower system latency for a high-quality gaming experience. Reflex is supported by eight of the top 10 competitive shooters, including Fortnite, Apex Legends, and Valorant. Over 20 million GeForce players battle with Reflex ON every month. Players can rapidly evaluate system latency owing to Reflex Analyzer's compatibility with over 50 mice and screens. Due to these developments, the esports market is anticipated to grow during the projected period.
In February 2022, With multiple new titles and remakes, Nintendo's 40-minute presentation marked the company's first Direct event of 2022. Highlights from Nintendo Direct 2022 include the reveal of new games, Switch Sports, and Mario Strikers. As more games are released, the market is anticipated to grow.
Internet of Things (IoT) integration- ESports with the Internet of Things (IoT) presents many prospects for industry expansion. The growing usage of Internet of Things (IoT) platforms in company operations produces real-time location data to offer customers highly relevant and location-specific services. Additionally, consumers can access reliable data for geographical analysis due to the convergence of esports and Internet of Things (IoT) devices. For example, geolocation data can be used from anywhere worldwide to monitor an Internet of Things valve.
High cost- ESports are so costly because a skilled human staff is also required in addition to software and technology. Understanding and interpreting the data collected by an esports system requires specialized knowledge, which is costly to employ and teach. This is expected to hinder the market's growth.
Technological Advancements of Esports- Technological advancements have greatly impacted the smart payment sector. This includes advancements in safe authentication techniques, tokenization, and encryption that improve the security of online transactions. Furthermore, as distributed ledger technology and blockchain technology advance, avenues for safer and more transparent transactions are becoming available, with cryptocurrencies like Ethereum and Bitcoin emerging as practical means of payment.
The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America emerged as the largest global esports market, with a 30.1% market revenue share in 2023.
For many years, the area has consistently controlled the market. Growth and investment are anticipated to continue because of the Overwatch League and the North American League of Legends Championship Series (NA LCS). Esports has become a multi-million-dollar industry in the United States due to the support of leagues, players, developers, streaming services, and television networks. The North America Scholastic Esports Federation (NASEF) organizes student competitions, helps high schools launch esports clubs, and provides coaching and mentoring to grow the ecosystem.
North America Region Esports Market Share in 2023 - 30.1%
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The revenue source segment is divided into advertising, publisher fees, sponsorship, merchandise & tickets, and media rights. The sponsorship segment dominated the market, with a market share of around 28% in 2023. Through sponsorships, firms can immediately connect with prospective consumers through online and offline media platforms. The brand can target potential buyers using booths, interactive advertising, posters, freebies, video displays, and other innovative techniques.
Report Description:
Attribute | Description |
---|---|
Market Size | Revenue (USD Billion) |
Market size value in 2023 | USD 2.9 Billion |
Market size value in 2033 | USD 28.3 Billion |
CAGR (2024 to 2033) | 25.6% |
Historical data | 2020-2022 |
Base Year | 2023 |
Forecast | 2024-2033 |
Region | The regions analyzed for the market are Asia Pacific, Europe, South America, North America, and Middle East & Africa. Furthermore, the regions are further analyzed at the country level. |
Segments | Revenue Source |
As per The Brainy Insights, the size of the esports market was valued at USD 2.9 billion in 2023 to USD 28.3 billion by 2033.
The global esports market is growing at a CAGR of 25.6% during the forecast period 2024-2033.
North America emerged as the largest esports market.
Key players in the esports market are Electronic Arts Inc., HTC Corporation, Modern Times Group (MTG), NVIDIA Corporation, Valve Corporation, Activision Blizzard, Inc., Gameloft SE, Intel Corporation, Nintendo of America Inc., and Tencent Holding Limited.
This study forecasts global, regional, and country revenue from 2020 to 2033. The Brainy Insights has segmented the global esports market based on the below-mentioned segments:
Global Esports Market By Revenue Source:
Global Esports Market By Region:
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