The global digital human avatar market was valued at USD 5.40 billion in 2022 and grew at a CAGR of 40% from 2023 to 2032. The market is expected to reach USD 156.19 billion by 2032. The rising adoption of digital human avatars as brand ambassadors will drive the growth of the global digital human avatar market.
A digital avatar is a human-like virtual assistant. They can be based on an actual person or on can be created on a set of different parameters as per the user’s choice. They represent individuals in various virtual contexts like virtual meetings, classrooms, gaming rooms, etc. Avatars include digital humans, as these digital human avatars are created according to a specific set of requirements that meet the user's needs, objectives and goals. They have become highly popular after the introduction of the metaverse. They contribute to developing effective, productive and interactive virtual work and learning environments. They are also developed as a brand. They embody the company's goals, missions, objectives, and values. They are the face of the brand. They interact with customers to offer an engaging, effective, personalized service experience. Interactive kiosks with cameras in banks, malls, eateries, etc., are also examples of digital human avatars used in the real world. A human digital avatar is used in education, healthcare, retail, entertainment, gaming and utilities. They offer an interactive and engaging learning environment which can be customized according to the learner. They are highly sought after in customer services, given their real-time data collection, processing and dissipation of much-required information to solve problems. Their growing presence in the social media world has created a personalized interactive experience. Consistent innovations will propel the market's growth in the future. They are also highly used as brand ambassadors for campaigns, government policies, sports, and business and other entertainment events.
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The growing adoption of digital human avatars for brand representation – The consumer base of any company is a priority for them; therefore, each brand invests heavily in improving its customer management services. Additionally, branding, marketing and advertising are vital to revenue generation, which is why they are constantly evolving. The automation and digitization of economies have led to the growing adoption of digital human avatars for customer support services, brand imaging, advertising and marketing. Brands usually create and develop a digital human avatar that embodies the brand's image, values, goals, missions and objectives. These avatars become synonymous with their brands, and customers start associating them with the brand. The digital avatars enable an interactive, engaging and fast customer management service. They can process real-time data and offer optimum solutions to consumers, thereby personalizing their experience effectively. Therefore, brands' growing adoption of digital human avatars to improve their branding and customer services will drive the market’s growth.
The high costs of development – The development of digital human avatars is a high-end, high-value, sophisticated process which is capital intensive. Large enterprises can leverage their capital strength and invest in developing their digital human avatars, unlike small enterprises. The lack of funds restricts the growth of both small enterprises and well as the potential growth of the global digital human avatar market. the high maintenance and integration costs will also limit the market's growth.
The advancements in novel technologies like AI – The technological advancements and radical development in artificial intelligence have propelled the growth of the human digital avatar market. The advancements have enabled the creation of virtual assistants like virtual teachers in the education sector. These digital human avatars promote an engaging and interactive learning experience at learners' pace and can be customized for the user's comfort. Similarly, they are used in healthcare for medical training and simulation purposes, improving teaching and learning experiences. They are being used in retail for more engaging and personalized customer experiences. Therefore, the advancements in novel technologies like AI will widen the scope of applications for digital human avatars and propel the market's growth in the forecast future.
The regions analyzed for the market include North America, Europe, South America, Asia Pacific, the Middle East, and Africa. North America emerged as the most significant global digital human avatar market, with a 37% market revenue share in 2022.
The United States of America leads the regional market, given the technologically advanced market of the country. They lead novel technologies, including AI, machine learning, and AR. The leading developers and investors of the metaverse are headquartered in the region, thereby driving innovation and propelling the market’s growth. the well-established, networked and matured ICT infrastructure enables faster adoption of digital human avatars in the market. the rising research and development expenditure will augment the market’s growth.
North America Region Digital Human Avatar Market Share in 2022 - 37%
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The product type segment is divided into interactive and non-interactive. The interactive segment dominated the market, with a market share of around 53% in 2022. An interactive human avatar is a virtual embodiment of a real human or an imaginary person created according to user preferences or to perform a specific set of functions. They collect data on a real-time basis, process it and then respond accordingly to resolve user queries. They are used by businesses in their customer management support services. They are also used to participate in games, board rooms, meetings, entertainment, and social media spaces. Technological advancements have made iterative digital human avatars real-life-like representations that have captured the user's physical, behavioural and psychological nature with higher accuracy than earlier. They also enable individuals to express themselves creatively and create personalities that represent them or someone completely else. They have many applications in retail, education, healthcare, entertainment, ICT etc. The rising research and development expenditure is expected to propel the segment's growth in the forecast period.
The industry vertical segment is divided into BFSI, retail, automotive, gaming, entertainment, education, healthcare, IT and Telecommunications and others. The BFSI segment dominated the market, with a market share of around 30% in 2022. The banking, financial services and insurance sector primarily utilise digital human avatars in customer relationship management services. These institutions have their digital avatar that represents their brand and its values. The avatar is an embodiment of the institutions. These avatars help BFSI institutions solve customer queries in real time, offering efficient, personalized and seamless customer service. They use it for advertising and promotion of their services as well. The automation and digitization of BFSI are driving the adoption of digital human avatars in the sector. They are also used for educational purposes to create awareness among customers.
Report Description:
Attribute | Description |
---|---|
Market Size | Revenue (USD Billion) |
Market size value in 2022 | USD 5.40 Billion |
Market size value in 2032 | USD 156.19 Billion |
CAGR (2023 to 2032) | 40% |
Historical data | 2019-2021 |
Base Year | 2022 |
Forecast | 2023-2032 |
Region | The regions analyzed for the market are Asia Pacific, Europe, South America, North America, and Middle East & Africa. Furthermore, the regions are further analyzed at the country level. |
Segments | Product Type and Industry Vertical |
As per The Brainy Insights, the size of the global digital human avatar market was valued at USD 5.40 billion in 2022 to USD 156.19 billion by 2032.
Global digital human avatar market is growing at a CAGR of 40% during the forecast period 2023-2032.
The market's growth will be influenced by the growing adoption of digital human avatars for brand representation.
The high costs of development could hamper the market growth.
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Product Type
4.3.2. Market Attractiveness Analysis By Industry Vertical
4.3.3. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. The growing adoption of digital human avatars for brand representation
5.3. Restraints
5.3.1. The high costs of development
5.4. Opportunities
5.4.1. The development of novel technologies like AI, API, and IoT
5.5. Challenges
5.5.1. The growing ethical concerns
6. Global Digital Human Avatar Market Analysis and Forecast, By Product Type
6.1. Segment Overview
6.2. Interactive
6.3. Non-Interactive
7. Global Digital Human Avatar Market Analysis and Forecast, By Industry Vertical
7.1. Segment Overview
7.2. BFSI
7.3. Retail
7.4. Automotive
7.5. Gaming
7.6. Entertainment
7.7. Education
7.8. Healthcare
7.9. IT and Telecommunications
7.10. Others
8. Global Digital Human Avatar Market Analysis and Forecast, By Regional Analysis
8.1. Segment Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.2.3. Mexico
8.3. Europe
8.3.1. Germany
8.3.2. France
8.3.3. U.K.
8.3.4. Italy
8.3.5. Spain
8.4. Asia-Pacific
8.4.1. Japan
8.4.2. China
8.4.3. India
8.5. South America
8.5.1. Brazil
8.6. Middle East and Africa
8.6.1. UAE
8.6.2. South Africa
9. Global Digital Human Avatar Market-Competitive Landscape
9.1. Overview
9.2. Market Share of Key Players in the Digital Human Avatar Market
9.2.1. Global Company Market Share
9.2.2. North America Company Market Share
9.2.3. Europe Company Market Share
9.2.4. APAC Company Market Share
9.3. Competitive Situations and Trends
9.3.1. Product Launches and Developments
9.3.2. Partnerships, Collaborations, and Agreements
9.3.3. Mergers & Acquisitions
9.3.4. Expansions
10. Company Profiles
10.1. Alibaba Group Holding Limited
10.1.1. Business Overview
10.1.2. Company Snapshot
10.1.3. Company Market Share Analysis
10.1.4. Company Product Portfolio
10.1.5. Recent Developments
10.1.6. SWOT Analysis
10.2. Epic Games, Inc.
10.2.1. Business Overview
10.2.2. Company Snapshot
10.2.3. Company Market Share Analysis
10.2.4. Company Product Portfolio
10.2.5. Recent Developments
10.2.6. SWOT Analysis
10.3. HOUR ONE AI
10.3.1. Business Overview
10.3.2. Company Snapshot
10.3.3. Company Market Share Analysis
10.3.4. Company Product Portfolio
10.3.5. Recent Developments
10.3.6. SWOT Analysis
10.4. iFLYTEK Corporation
10.4.1. Business Overview
10.4.2. Company Snapshot
10.4.3. Company Market Share Analysis
10.4.4. Company Product Portfolio
10.4.5. Recent Developments
10.4.6. SWOT Analysis
10.5. Inworld AI
10.5.1. Business Overview
10.5.2. Company Snapshot
10.5.3. Company Market Share Analysis
10.5.4. Company Product Portfolio
10.5.5. Recent Developments
10.5.6. SWOT Analysis
10.6. Meta Platforms, Inc.
10.6.1. Business Overview
10.6.2. Company Snapshot
10.6.3. Company Market Share Analysis
10.6.4. Company Product Portfolio
10.6.5. Recent Developments
10.6.6. SWOT Analysis
10.7. Microsoft Corporation
10.7.1. Business Overview
10.7.2. Company Snapshot
10.7.3. Company Market Share Analysis
10.7.4. Company Product Portfolio
10.7.5. Recent Developments
10.7.6. SWOT Analysis
10.8. Offbeat Media Group
10.8.1. Business Overview
10.8.2. Company Snapshot
10.8.3. Company Market Share Analysis
10.8.4. Company Product Portfolio
10.8.5. Recent Developments
10.8.6. SWOT Analysis
10.9. Soul Machines
10.9.1. Business Overview
10.9.2. Company Snapshot
10.9.3. Company Market Share Analysis
10.9.4. Company Product Portfolio
10.9.5. Recent Developments
10.9.6. SWOT Analysis
10.10. Ziva Dynamics
10.10.1. Business Overview
10.10.2. Company Snapshot
10.10.3. Company Market Share Analysis
10.10.4. Company Product Type Portfolio
10.10.5. Recent Developments
10.10.6. SWOT Analysis
List of Table
1. Global Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
2. Global Interactive Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
3. Global Non-Interactive Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
4. Global Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
5. Global BFSI Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
6. Global Retail Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
7. Global Automotive Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
8. Global Gaming Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
9. Global Entertainment Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
10. Global Education Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
11. Global Healthcare Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
12. Global IT and Telecommunications Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
13. Global Others Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
14. Global Digital Human Avatar Market, By Region, 2019-2032 (USD Billion)
15. North America Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
16. North America Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
17. U.S. Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
18. U.S. Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
19. Canada Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
20. Canada Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
21. Mexico Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
22. Mexico Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
23. Europe Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
24. Europe Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
25. Germany Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
26. Germany Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
27. France Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
28. France Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
29. U.K. Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
30. U.K. Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
31. Italy Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
32. Italy Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
33. Spain Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
34. Spain Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
35. Asia Pacific Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
36. Asia Pacific Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
37. Japan Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
38. Japan Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
39. China Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
40. China Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
41. India Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
42. India Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
43. South America Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
44. South America Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
45. Brazil Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
46. Brazil Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
47. Middle East and Africa Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
48. Middle East and Africa Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
49. UAE Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
50. UAE Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
51. South Africa Digital Human Avatar Market, By Product Type, 2019-2032 (USD Billion)
52. South Africa Digital Human Avatar Market, By Industry Vertical, 2019-2032 (USD Billion)
List of Figures
1. Global Digital Human Avatar Market Segmentation
2. Digital Human Avatar Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Digital Human Avatar Market Attractiveness Analysis By Product Type
9. Global Digital Human Avatar Market Attractiveness Analysis By Industry Vertical
10. Global Digital Human Avatar Market Attractiveness Analysis By Region
11. Global Digital Human Avatar Market: Dynamics
12. Global Digital Human Avatar Market Share by Product Type (2022 & 2032)
13. Global Digital Human Avatar Market Share by Industry Vertical (2022 & 2032)
14. Global Digital Human Avatar Market Share by Regions (2022 & 2032)
15. Global Digital Human Avatar Market Share by Company (2022)
This study forecasts revenue at global, regional, and country levels from 2019 to 2032. The Brainy Insights has segmented the global digital human avatar market based on below mentioned segments:
Global Digital Human Avatar Market by Product Type:
Global Digital Human Avatar Market by Industry Vertical:
Global Digital Human Avatar Market by Region:
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